The countdown for this ability's cooldown will not start until the V releases the unit it is controlling. This effect lasts as long as the player wishes, or until V dies (with no range cap once the unit is controlled). V is immobilized whilst controlling an enemy unit. It will receive damage from all its previous' allies attacks (including projectiles) and can be healed by allied Water units. The enemy unit being possessed turns entirely black and will fight against its previous allies. When cast, V can gain control of an enemy unit. If the V dies then the clones will die with it. The countdown for this ability's cooldown will not start until the clones are dead. The upgrade icon is the same as the normal ability icon for V. This ability can be unlocked for 100 mana and 100 gold upgraded to increase the damage done by the clones to match the V's damage for a cost of 150 mana and 150 gold. Can be used in conjunction with possess by flashing forward for extra range then possessing a unit.įor a cost of 50 mana, V creates two identical V-clones, with a purple-blue outline (And a bright red if enemy), who attack the enemy automatically. The Flash ability lets V teleport to any location within its spell range. However in the units slot, V is shown to be a humanoid, liquid-like mixture of gray and dark gray It has a glowing black border around it, a pure white body, and a slight black fade on his head when in battle.
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